We sell ad space.
Not your patience.
Free games need a way to keep the lights on. Ours is simple: a few clearly labelled placements while you browse. Once you press play, you get the game. Not an obstacle course of ads.
The page earns. The player plays.
- Display advertising belongs between browsing sections, separated from game buttons and controls.
- No display-ad overlays, fake download buttons, popunders, or forced countdowns.
- No ad requests are started while the game panel is open.
- No automatic ad refreshes. No requests to click ads to “support us.”
- Ad space is reserved and requests are delayed until a slot is in view.
Good for the long game.
We want you to come back because you had a good time. Useful game pages, original content, a fast catalogue, and a library of favourites are the foundation. Advertising is there to support that experience, not overwhelm it.
Optional game ads are a different product.
We have not enabled any in-game ads. If we add an optional reward or a natural-break ad later, it must use Google’s approved H5 Games Ad Placement API, with game pause/resume integration and its own approval. Standard AdSense display units must never be turned into homemade pre-rolls. Ad format and skip controls are managed by the ad provider, not fake site timers.
For the publisher.
This build includes real AdSense display integration, but no ads are currently sold by the house placeholders. Before enabling monetisation:
- Secure AdSense site approval and publish enough original, useful game content. Coming-soon artwork alone does not guarantee approval.
- Set a real publisher ID and numeric ad-unit IDs. Publish a Google-certified consent message in AdSense Privacy & messaging for regions that require it.
- Set the ads-enabled flag only after privacy, contact details, ads.txt, and consent are ready. The setup guide is in the project README.
- Keep Auto ads overlays, anchor ads, and vignettes off for the catalogue/player experience.
- Track viewability, page RPM, return visits and load speed in your real reports. Test placement density gradually; never buy invalid traffic or incentivise ad clicks.
Income depends on genuine traffic, geography, demand, content, consent and Google’s approval. No layout can honestly guarantee maximum revenue. This one is designed to protect retention and keep ad placements separate from the fun.